CORE STRENGTHS

  • Leadership: Team Management, Director & Client Relations, Technical Mentorship, Creative Problem Solving.

  • Unreal Engine Mastery: 6+ Years of production experience including Environment Building, Set Extensions, Material Systems, Asset Upres, Hero Asset Creation, and Cinematic Workflows.

  • Pipeline Development: Asset Upres Architect, LOD Technology, LiDAR/Scan Data Integration, and Multi-Departmental Workflows.

  • Technical Art: Character & Facial Rigging and Cloth & Ragdoll Simulations (Havok).

Halon Entertainment: Janurary 2020- March 2026 - Set Decoration and Asset Lead, Fortnite Cinematic Trailers

PROFESSIONAL EXPERIENCE

Halon Entertainment | Set Decoration & Asset Lead (Fortnite) | 2020 – 2026

  • Strategic Leadership: Managed a team of artists and acted as the primary technical liaison during Director Reviews, translating creative notes into actionable production tasks.

  • Unreal Pipeline Innovation: Designed and implemented advanced Asset Upres pipelines, ensuring high-fidelity visual standards across years of global Fortnite cinematic launches.

  • Technical Oversight: Led team-wide reviews and trained external vendors on proprietary techniques to maintain visual consistency.

  • Hands-on Execution: Created Hero-level assets and executed complex set decorations within Unreal Engine for high-profile trailers.

Digital Domain | Character & Visualization Artist | 2016 – Present

  • Specialized in high-end Previz and Postviz for major motion pictures (including Black Panther, Free Guy, and Morbius).

  • Integrated LiDAR and scan data into production-ready assets; built complex facial and character rigs for visualization teams.

  • Executed compositing and rotoscoping for Postviz sequences.

The Third Floor | Previz Asset Builder | 2016

  • Developed Characters, Props, and Environments for feature film previsualization pipelines.

Zindagi Games | Senior Character & Prop Artist | 2008 – 2014

  • Senior-level artist on multiple shipped PS3 titles, focusing on Boss Characters and Create-a-Player systems.

Left Field Productions / Kush Games | Character & Vehicle Artist | 2006 – 2008

  • Specialized in vehicle damage systems and player likenesses for major sports franchises (MLB/NHL).


TECHNICAL TOOLSET

  • Engines: Unreal Engine 4/5 (Expert), Unity, CryEngine, Source.

  • 3D/Sculpting: Maya, 3DS Max, ZBrush, Marvelous Designer, Topogun.

  • Texturing: Substance Painter/Designer, Mari, Photoshop.

  • VFX/Comp: Nuke, Premiere, After Effects.

  • Simulation: Havok Cloth, Ragdoll, Particle Systems.

  • Management: Shotgrid, Jira, Perforce (P4V/P4Win).


SELECTED CREDITS

Film & Cinematics

  • Fortnite (Cinematics): Set Decoration & Asset Lead

  • Black Panther: Previz/Postviz Assets & Postviz Comp (Credited)

  • Free Guy: Visualization Assets & Set Decoration

  • Morbius: Visualization Assets & Set Decoration

  • Jumanji: Previz Asset Builder

Games (8+ Shipped Titles)

  • Sports Champions 1 & 2 (PS3): Lead Character/Prop Artist

  • Medieval Moves (PS3): Boss Characters & Environments

  • MLB 2K7, 2K8 / NHL 2K8: Player Likeness & Props

  • Baja 1000: Vehicle & Damage Artist

  • TMNT Battle Match (Mobile): Freelance Texture Artist


 

EDUCATION

East Tennessee State University
Bachelor of Science in Design Graphics | Minor in Art
Cherokee High School
Graduate, Rogersville Tennessee