CORE STRENGTHS
Leadership: Team Management, Director & Client Relations, Technical Mentorship, Creative Problem Solving.
Unreal Engine Mastery: 6+ Years of production experience including Environment Building, Set Extensions, Material Systems, Asset Upres, Hero Asset Creation, and Cinematic Workflows.
Pipeline Development: Asset Upres Architect, LOD Technology, LiDAR/Scan Data Integration, and Multi-Departmental Workflows.
Technical Art: Character & Facial Rigging and Cloth & Ragdoll Simulations (Havok).
Halon Entertainment: Janurary 2020- March 2026 - Set Decoration and Asset Lead, Fortnite Cinematic Trailers
PROFESSIONAL EXPERIENCE
Halon Entertainment | Set Decoration & Asset Lead (Fortnite) | 2020 – 2026
Strategic Leadership: Managed a team of artists and acted as the primary technical liaison during Director Reviews, translating creative notes into actionable production tasks.
Unreal Pipeline Innovation: Designed and implemented advanced Asset Upres pipelines, ensuring high-fidelity visual standards across years of global Fortnite cinematic launches.
Technical Oversight: Led team-wide reviews and trained external vendors on proprietary techniques to maintain visual consistency.
Hands-on Execution: Created Hero-level assets and executed complex set decorations within Unreal Engine for high-profile trailers.
Digital Domain | Character & Visualization Artist | 2016 – Present
Specialized in high-end Previz and Postviz for major motion pictures (including Black Panther, Free Guy, and Morbius).
Integrated LiDAR and scan data into production-ready assets; built complex facial and character rigs for visualization teams.
Executed compositing and rotoscoping for Postviz sequences.
The Third Floor | Previz Asset Builder | 2016
Developed Characters, Props, and Environments for feature film previsualization pipelines.
Zindagi Games | Senior Character & Prop Artist | 2008 – 2014
Senior-level artist on multiple shipped PS3 titles, focusing on Boss Characters and Create-a-Player systems.
Left Field Productions / Kush Games | Character & Vehicle Artist | 2006 – 2008
Specialized in vehicle damage systems and player likenesses for major sports franchises (MLB/NHL).
TECHNICAL TOOLSET
Engines: Unreal Engine 4/5 (Expert), Unity, CryEngine, Source.
3D/Sculpting: Maya, 3DS Max, ZBrush, Marvelous Designer, Topogun.
Texturing: Substance Painter/Designer, Mari, Photoshop.
VFX/Comp: Nuke, Premiere, After Effects.
Simulation: Havok Cloth, Ragdoll, Particle Systems.
Management: Shotgrid, Jira, Perforce (P4V/P4Win).
SELECTED CREDITS
Film & Cinematics
Fortnite (Cinematics): Set Decoration & Asset Lead
Black Panther: Previz/Postviz Assets & Postviz Comp (Credited)
Free Guy: Visualization Assets & Set Decoration
Morbius: Visualization Assets & Set Decoration
Jumanji: Previz Asset Builder
Games (8+ Shipped Titles)
Sports Champions 1 & 2 (PS3): Lead Character/Prop Artist
Medieval Moves (PS3): Boss Characters & Environments
MLB 2K7, 2K8 / NHL 2K8: Player Likeness & Props
Baja 1000: Vehicle & Damage Artist
TMNT Battle Match (Mobile): Freelance Texture Artist
EDUCATION
East Tennessee State University
Bachelor of Science in Design Graphics | Minor in Art
Cherokee High School
Graduate, Rogersville Tennessee